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Play wrong sound effect
Play wrong sound effect






  1. Play wrong sound effect install#
  2. Play wrong sound effect update#
  3. Play wrong sound effect software#
  4. Play wrong sound effect code#

Play wrong sound effect install#

If this is the case, then you should install another compatible sound card. Your current sound card does not support the "Stereo Mix" setting. If your system can't find any updates, then it simply means one thing. After that, select the "Update Driver" so that your system will search for any available updates. Then you should be able to see the sound devices in your system. After this, expand the "Sound, Video, and Game Controllers" option. Next, choose the "Device Manager" from the search results. Typing characters at the start menu automatically places those characters in the search bar.

Play wrong sound effect update#

If you were not able to find the "Stereo Mix" setting, then we highly recommend that you should update your audio driver.įirst, press the Windows button and type "Device Manager" (without the quotation marks).

play wrong sound effect

You can never play sound in mic in Skype and any Windows application without the "Stereo Mix" setting. If you are in the same situation, then you can opt to buy an auxiliary cable and just configure the hardware instead.

Play wrong sound effect software#

Moreover, the software solution is not also available in other operating systems that don't support the "Stereo Mix" setting. Sadly, this method is not applicable to Mac computers. You can find this in the sound setting of your computer. To do this process, you just need to activate the " Stereo Mix" as your recording device. In this way, computers which are running under the Windows OS can share multiple audios through configuring some software. Most of the Windows computer nowadays have sound card support. In this way, you will be able to speak openly in your mic without disrupting the audio quality of your speakers. If you want to share the playback audio during a call in Skype, you need to configure the sound setting of your computer.

play wrong sound effect

If you are going to have meetings and live video calls, a clear audio via the microphone is essential. i have no idea how or why this worked, but all of my sounds are suddenly working.When you are using programs like Skype, broadcasting through your microphone is necessary. ugh:Įdit3: i resolved the issue by deleting a SINGLE sound effect entirely from my game. it sounds like i have to reimport every single sound in the game. What the hell is going on? I already did "Clean project" twice.Įdit2.

play wrong sound effect

In other words, (audio_play_sound(SEsgb,500,false) plays a completely different sound effect than what plays when I test this same sound in the resource tree. It's a completely different sound effect. As in, it's not the sound effect referenced by name.

Play wrong sound effect code#

So that's why all of my SEzyx_gb sounds are playing the exact same sound effects as my SEzyx_vex sounds.Īnd even more confusing than this, when I change the file name to be something completely different (and update accordingly in the code and the array), a COMPLETELY different sound effect plays. So (audio_play_sound(SEsave_gb,500,false) gives the exact same sound as (audio_play_sound(SEsave_vex,500,false) because vex was put into the game first. So what the hell is causing the problem? And how do I fix it?Įdit: It seems to be that, for some reason, with (audio_play_sound(x,y,z), only the first # of characters of x are read by the game to get the asset. So I can confirm that this is absolutely the correct code, and that the contents of this array are never changed elsewhere in the code. So you're probably thinking "okay maybe the code is doubled up somewhere else and it's the "double" that's playing, right? Well when I delete that line of code entirely, no sound effect plays. I SEsave_gb is very different from SEsave_vex, but SEsave_vex plays every time.

play wrong sound effect

I have checked the sound effect many multiple times. Else if key_use & otherbox = 1 & subpointer = 0 // SavesĪudio_play_sound(global.soundeffect,500,false)}Again, the code is in the same place, it's activate the same way, I just hardcode a "1" where the "0" used to be.








Play wrong sound effect